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                    In recent 
years, questions of space have gained renewed momentum in architecture 
and urban design, as adaptation, densification and sustainable 
regeneration have become an increasing priority. While most 
computing-based design tends to emphasise the formal aspects of 
architecture, overlooking space and its users, the original 
computational design approaches first spearheaded in the UK in the 1960s
 and 1970s tended to be focused on behavioural and occupational 
patterns. Over the last decade, a new generation of design research has 
emerged that has started to implement and validate previous 
investigations into spatial computation, aiming to understand how to 
design spatial configurations based on user experiences. This revives an
 interest in the experiential that was first explored in the early 20th 
century by German and Nordic organic architects, who invented design 
methods that correlated cognitive responses of buildings occupants to 
spatial structure. The current revival of human-centric design, however,
 represents the first design approach that synthesises spatial design 
and algorithmic techniques with organic design thinking, which could 
also be regarded as a return to the first principles of architectural 
design.
Contributors include:
Paul Coates, Christian Derix, Olafur Eliasson, Lucy Helme, Bill 
Hillier, Åsmund Izaki, Prarthana Jagannath, Dan Montello, Juhani 
Pallasmaa, Philip Steadman and Guy Theraulaz.
Featured Architects/Designers:
Jussi Ängeslevä (Art+Com), Stan Allen, Aedas|R&D, Markus Braach 
(Kaisersrot), Hermann Hertzberger, Kazuhiro Kojima (Cat), Pablo Miranda 
and Rafi Segal.
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